Wasted Seconds Wasting your precious time since 2009.

28Jan/110

Get Quaked 3–You won’t see stuff like this in Call of Duty folks.

These videos are mainly stemming from the frustrating fact that people seem to think games like Call of Duty : Black Ops have good multiplayer. I just recently went through Black Ops’ pathetic attempt at single player and am slogging my way through the multiplayer … when I remembered there are games out there WORTH playing that are actually fast paced instead of faking it. Call of Duty and Halo fans out there, play a real game that’s actually fun to play. You don’t even need to grow a set of balls to do it, you can play this for free. And it’ll run on just about any modern computer.

6Jan/110

Razer Switchblade … doesn’t look very promising to me.

I’ll let you draw your own conclusions. Me personally, everything in this damn video is computer rendered except for the humans … the gameplay footage is plastered on as a result. And think about the Intel Atom processor … it’s not totally useless. I have two netbooks I absolutely love. But the little Atom isn’t a gaming processor. I honestly don’t know much about this thing, but one thing I’m going to predict, if this thing gets released it’ll more than likely tank.

It does LOOK neat though, but I think I’ll hold off until I see some real world performance results.

Ripping off of Flare from the forums again here. hehe

6Jan/111

Voxatron - Spiffy looking arena style shooter.

I haven’t seen a game quite like this in a while. The destruction in the video looks awesome and I can’t wait to play me some of this. Here’s from the site :

voxatron

Voxatron is an arena shooter that takes place in a world made of voxels (little cubes, kind of). Everything in the game is displayed in a virtual 128x128x64 voxel display, including the menus and player inventory. If you look closely, you can sometimes see the inventory (score/life/ammo) casting a shadow on some of the objects on the ground.

I've been working on voxel rendering and modeling tools for a long time now, with the ultimate goal of making a large explorey adventure game. About half a year ago it fused with work I was doing on arena shooters for Conflux, and this is the result.

It's quite a simple game at heart -- mostly just Robotron set in a 3d destructible world with goofy creatures. I'm unsure how major the implications of destructibility will be for gameplay, but it sure is fun to blast away pieces of wall. I've also added an experimental wall-building pickup you can use to construct barriers to hide from scary monsters.

The game takes place in a small set of arenas. Some of them feature rooms with set action pieces, somewhere between Knightlore and Smash TV. This is some of the original adventure based design sneaking back in, and an excuse to create thematic environments.

Features:
- Custom software rendering with soft shadows.
- Built-in sound and music synthesizer (also used to make the trailer music).
- Playback & post game recording.

Voxatron will be ready later this year, but I'll create a single-arena preview version too.

Hit the jump for a spiffy video. Thanks to Flare over on the GameGavel forums. One of these days I shall have the patience to do the type of games I want to do. Text based versions of shit I don’t play in the first place. That’s the master plan.

28Jun/100

Another Top 10 List

Top Ten Lists. Everyone loves to read lists, even though it is only on a rare occasion that the reader will wholeheartedly agree with the writer. Hell, some lists even provoke feelings of rage within a person if they disagree with the contents. But nonetheless, people continue to make em', and people continue to read.

Upon completion of Red Dead Redemption, it dawned upon me that I haven't enjoyed a game that much in quite a long time. I then started wondering if it was possibly my favorite game of this generation. And herein lies my inspiration for my list of Top Ten Favorite Video Games of this Generation. Did Red Dead Redemption claim the top spot? Lets find out.

29Mar/100

Super C for DOS

1031795847-00 Why the DOS version? Why not the arcade version. Or the NES version. Because back in those days I didn’t get to a lot of arcades and I mostly had an old PC to work with, so this is the version of it I would have played if I didn’t have an NES. Don’t judge it by the piss poor EGA graphics though, it plays great and is just as balls hard as any other version of the game. I tried to play it earlier and didn’t even make it past the first level, gonna have to try again once I have a little more patience and can remember where everything is. Considering what PCs were back in 1990, and the fact that they couldn’t force people to buy a 386 for this when most people were still running either an 8088 or a 286, this isn’t a half bad port and is at least worth trying for those of you who are curious about what we had to deal with as far as arcade ports back in the day.  I was going to put the original Contra for DOS on here as well, but that’s an unplayable atrocity of a game. Thankfully I never played it back in the day and stuck with the NES version. PCs of the day just weren’t set up to handle a game like that. You just use the arrow keys to move around and aim and use the 0/Insert key on your numerical pad to jump and ./Del to fire.

The sound is pretty good, the graphics, despite the fact that they’re EGA are pretty well detailed. The game manages to keep track of the hectic nature of the overall game great and the music is good. And, above all else, the control is solid. Even the 4 color CGA graphics look halfway decent, though nowadays there’s no reason to even play it that way unless you just want to see it like that for some reason.

Kinda makes me when I had a 286 layin’ around somewhere so I could play this game on it.

If you let it sit for a little bit, it even has the arcade’s corny opening (minus the voices) and is definitely worth a watch. All images via Mobygames beacuse I can’t get far enough in the game to take good screenshots. :)

15Mar/100

Get your Sol Survivor fix on the PC through Steam.

header Soul Surviror made a splash on Xbox Live Indie Games a little bit back, bringing us a tower defense game with some neat twists to the formula and, in my opinion, beating out the XBLA release Defense Grid  by a large margin. And what added to that intense level of polish was the fact that it didn’t skimp on features like a lot of indie games on Microsoft’s service did having full Xbox Live multiplayer support. And now it’s out for the PC through Steam for $9.99.

Jump in to intense turret defense action with Sol Survivor! Build turrets to defend your colony and the innocent colonists within. Smash enemies with volleys of actively-controlled orbital support. Play with friends in co-operative and competitive multiplayer matches or test your mettle against our new Survival mode!

  • Support abilities, allowing more direct influence in the battle.
  • Select from one of 10 load-outs to fit your play style.
  • Up to 8 player multiplayer with 4 different modes, featuring both competitive and co-operative play.
  • Immersive control and camera design, giving a better view of the battle.
  • Survival mode, testing even the most well constructed defenses.
  • In-game encyclopedia, providing deep statistics and strategies.
  • Achievements, Leaderboards and Steam Cloud support.

And judging from that last bullet point, it didn’t skimp all that much on features for the PC release either. Having Steam Cloud support is beyond awesome and something that every game on the service should have that can support it. And, in this humble blogger’s opinion, it’s all set up to kick Defense Grid’s ass on the PC front. Honestly, where a game like this belongs.

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